
BUZZ QUIZ TV SPECIAL EDITION CODE
I think Sony rolled that code out to a lot of first party developers to give them a helping hand. Sony was extremely helpful about this and we even got hold of some of Naughty Dogs' code to see what kind of stuff they had working. You know, we used Renderware to create a lot of the original series of game but there's nothing like that available on PS3, so we had to start again and get some people in who could do that kind of thing on PS3. Plus, next generation videogames require a lot of tech to get them to work and, even though Buzz! is a social game, we couldn't just get away with making something that looked the same as the PS2 game. IGN: What's it been like developing for PS3? David Amor: Well, we aren't really a technology company and the PS3 is a very technological platform - however I think that's the same for all next generation consoles. As a result, I think Sony always knew they wanted Buzz! on PS3 and we were among the first developers to get hold of PS3 dev kits. Like SingStar, Sony wants to ensure that the PS3 appeals to as wide an audience as possible. So, I wondered when Sony would suggest bringing it to PS3 and whether they would want it to be a launch title or whether it would come further down the line. But still, the first game sold millions of copies.


Looking back, did you ever expect you'd be making a PlayStation 3 version? David Amor: It was slow in so far as the first couple of weeks and I was nervous about it at the time. IGN: Sales of the original Buzz! started off rather slowly.
